Shaker
Unlocks the Shaker, which separates Gold and Residue from Wet Sand. Nothing else matters until Gold exists — this is the first purchase in every run. Our first gold factory guide covers the build.
The best first research in Sandustry is Shaker (20 gold) — it is the only door into the Gold economy, and Gold buys every other research. Follow it with Logistics (30), Hover (50) and Filter (250), then branch toward Flamethrower and the Kinetic Press for the second-stage gold loop. The full official cost table is below so you can plan every purchase before you spend.
Unlocks the Shaker, which separates Gold and Residue from Wet Sand. Nothing else matters until Gold exists — this is the first purchase in every run. Our first gold factory guide covers the build.
Unlocks Conveyor Belts (horizontal only) and Launchers (vertical and diagonal). The moment your Shaker output needs to travel, buy this.
Unlocks Hover mode (Space bar): float in place and phase through structures. Widely considered the most important quality-of-life unlock in the game — buy it before anything else optional.
Map (100) unlocks the map and minimap; Flare Gun (150) lights dark areas; Sprint Boost (200) adds a speed boost on Shift. All pure quality of life — order them by how much you are exploring versus building.
Unlocks the Filter: a belt-like block with Allow and Block settings that sorts solids. The moment your lines carry mixed materials, this stops being optional.
Flamethrower (400) burns Residue, melts Ice and vaporizes Water into Steam that rises and becomes rain. Kinetic Press (500) turns Burnt Residue into more Gold plus Seeds — the second stage of the gold economy.
Shaker 20 · Logistics 30 · Hover 50 · Map 100 · Flare Gun 150 · Sprint Boost 200 · Filter 250
Flashlight 600 · Conveyor Portal 750 · Sweeper Drones 800 · Thermal Buffer 1000 · Cryoblaster 1000 · Flamethrower 400 · Burner Belt 500 · Kinetic Press 500
Activity Heatmap 700 · Clearing Frame 1000 · Fluids (Pump/Pipe/Liquid Vent) 1250 · Gun 1500 · Aerokinetic Fan 1500 · Planter Box 2000 · Pyro Dispenser 2000 · Vacuum 2000 · Digger Drone 2500
Corraller 1250 · Advanced Filter 1500 · Rocket Launcher 2000 · Logistics Mk.2 2500 · Recon Drone 2500 · Drying & Condensing 2500 · Hauler Drone 3000
Energy Siphon 1000 · Energy Connector 1000 · Florinol Battery 1500 · Flux Emanator 2000 · Copper Mold 2000 · Snowmaker 2500 · Drill 2500* · Smelter 3000 · Void Rift 3000 · Steam Turbine 3000 · Locator 3000 · Recall Shard 4000 · Laser 5000
Synthesizer 7500 — uses Energy to convert one material into another
*Drill additionally requires the Rocket Launcher and Florinol Battery; Copper Mold requires the Smelter and Florinol Battery. All costs in Gold, transcribed from the official wiki's Research page.
Water powers half this tree — the water & steam guide covers pumps, rain loops and the Steam Turbine. Hard walls in your way? Crackstone explained. New to the game? Start with the beginner guide.