The input is dry Sand
A Shaker processes Wet Sand for this chain. Confirm Sand and Water combine before the material reaches the machine.
Most Shaker failures are routing failures. Follow the material from Wet Sand input to Residue exit, then down to the Gold Collector. Do not move the machine until you know which stage stopped.
A Shaker processes Wet Sand for this chain. Confirm Sand and Water combine before the material reaches the machine.
Gold falls through the Shaker. Clear the cells below it and give gravity an uninterrupted path to storage or a Collector.
Residue is the guaranteed output. Route it sideways or provide a buffer so it cannot crowd the input and Gold path.
Move the Gold into a Collector. Loose Gold in the factory has been produced but is not counted as spendable currency.
The official reference lists a 25% Gold chance. A short unlucky run can happen; test a larger controlled batch before moving the machine.
Trace the line from the input. If the Sand remains dry, the problem is upstream of the Shaker.
Use a diagonal or stair-step Shaker layout so the falling Gold and pushed Residue remain visually separate.
A 25% chance is a long-run rate, not a promise that one of every four consecutive inputs produces Gold. If Wet Sand is disappearing and Residue is appearing, the Shaker is processing. Increase the sample, keep the Gold path visible and only then compare the result with the current patch.
Verified for the August 2026 Early Access window; re-check the in-game tooltip after patches.