1. Make Wet Sand
Combine 1 Sand with 1 Water to produce 2 Wet Sand. Start with a small, visible mixing area so you can confirm both inputs are actually touching.
The shortest reliable Gold line is Sand + Water → Wet Sand → Shaker → Collector. The important layout rule is to give Gold and Residue different exits; otherwise a working Shaker can look broken after its waste output fills the same space.
Combine 1 Sand with 1 Water to produce 2 Wet Sand. Start with a small, visible mixing area so you can confirm both inputs are actually touching.
Route Wet Sand onto a Shaker. A diagonal or stair-step arrangement is easier to read because gravity can carry Gold down while Residue is moved away from the output path.
Every processed unit creates Residue, while Gold is a chance output. Leave a clear path below the Shaker for Gold and a separate exit or storage area for Residue.
Gold only counts as spendable currency after it reaches a Collector. A visible Gold pixel below the machine is production, but it is not banked progress yet.
The official Research reference lists the Shaker under Refining 1, with a listed research cost of 20 Gold. Tutorial rewards and starting access can change between Early Access builds, so use the Research screen in your current save as the authority for the unlock path.
Once Gold is reaching the Collector consistently, improve movement before scaling the Shaker bank. The official research tree lists Logistics 1 for belts and launchers, then Filters 1 for cleaner separation. A small line with controlled outputs is easier to expand than a wide pile of mixed pixels.
Verified for the August 2026 Early Access window. The in-game UI wins if a later patch changes a number or control.