Map the next resource pocket
A factory expands because its input changes. Mark sand, water, ice and other useful pockets before committing to a permanent logistics route.
The planet is both your mine and your puzzle box. Sandustry combines open-world exploration, destructible terrain and artifact hunting with the practical question of whether your factory can support one more expedition.
A factory expands because its input changes. Mark sand, water, ice and other useful pockets before committing to a permanent logistics route.
The game places artifacts, vaults and secrets from an ancient civilization beneath the planet. Exploration is not separate from progression; it can unlock new options.
A destructive tool can create a shortcut and a flood at the same time. Leave a readable path back to the factory before opening a new chamber.
Deep exploration is gated by materials, not distance. Basic tools stop at Crackstone, so the Rocket Launcher, Drill and Laser on the research order are exploration unlocks as much as factory ones. Water pockets found underground feed the loops on the water and steam page, and everything you carry home should pay for itself in the Gold line.
Exploration and artifact details are checked against the Steam store page, the official site and the developer's demo page.